Our Products

IMEASYTM (Integrated Modular and Expandable Audio SpatialisationTM sYstem) for Windows NT4/2000 PCI card with OpenGL three-dimensional software interface 16 audio sources on 8 outputs per card. A maximum of three cards can work together for 48 audio sources on 24 outputs configuration.
Real time SpatialisationTM for 8 audio sources coming from ADAT inputs and 8 audio sources coming from hard disk resident audio files at the same time. 16 synchronous trajectories with an unlimited number of nodes, each node has MIDI in/out capability.
Unlimited number of asynchronous trajectories assigned to audio samples or not.
Storyboard Window for scenes and events organization. The best solution for Theatres, mu- seums, theme parks and interactive installations.
Key stroke real time control of fades, markers and samples event.

IMEASY-X for Mac OS X
IMEASYTM (Integrated Modular and Expandable Audio SpatialisationTM sYstem) for MacOSX Standalone MIDI software with OpenGL three-dimensional software interface 8 audio sources on 8 outputs.
X-spat boX or Spatialisation-X-Series card needed.
8 synchronous or asynchronous trajectories with an unlimited number of nodes, each node has MIDI in/out capability.
Storyboard Window for scenes and events organization. The best solution for Theatres, mu-seums, theme parks and interactive installations.
Key stroke real time control of fades, markers and samples event.

TheBat 3D Controller

Flight-case self-containing the controller. USB HID interface for MacOS9.x or Windows 2000/XP. Free software collection for XYZ coordinates conversion into MIDI messages or MIDI levels for Surround panning, compatible with Rewire2 Application and Cycling 74 Max.
Directly compatible with all the A&G SpatialisationTM systems.

The SpatialisationTM-X-Series Card
State-of-the-art expansion card for Apogee Electronics Rosetta 800 converter that provides local DSP power for spatialization applications. The board houses a DSP engine offering more than 1 peak GFLOPs for sophisticated Spatialisation algorithms, all executed in high-precision floating-point for maximum audio quality. Firewire 400 and Firewire800 ports. MIDI port.
The card is capable of processing up to 8 input channels, at a sample rate selectable between 44.1, 48 and 96 kHz, with a word width of 24-bits; a maximum of 8 outputs are handled. Advanced spazialization algorithms are applied to to the inputs in order to provide an immersive, realistic sound experience when reproduced through a multichan-nel loudspeaker system. Amplitude and delays are dynamically adjusted for each output, taking into account the spatial position of the loudspeaker. Algorithms are optimized for surround mode arrangement of speakers too. Free Development kit avalaible upon request.

X-spat boX
The X-spat boX is based on a cluster of ADSP-21161N processors dedicated to signal routing, preprocessing of inputs to audio matrix, sends, returns and effects. The Matrix offer various 3D Positional Audio effects in real time, including IAD, ITD, Front/rear Spectral Enhance and Doppler, among the others. The board allows 8 input channels (ADAT or FireWire to DSP card) and up to 8 output channels (DSP to ADAT or FireWire). A flexible routing section allows total reconfiguration of all the available inputs and outputs. Surround 5.1 or 7.1 configurations, with discrete channels, offers also external sends and stereo/mono monitoring options.
Additional MIDI IN/OUT's ports are provided to connect any audio application or external DAW. An impressive MIDI implementation chart ensures full compatibility with the best audio/MIDI softwares on the market like Cubase SX, DP4, Logic Pro, ProTools, Sonar and many others. MacOSX CoreAudio, Windows XP WDM drivers and various A&G software are included in the package.

See'n'Sound family of softwares
See'n'Sound is a software available in three different versions.

See'n'Sound for X-spat boX, See'n'Sound for Alias Maya and See'n'Sound LE.
This because the See'n'Sound logo identifi es a really new way to produce 3D audio surround soundscapes for any kind of video and the possible uses of such a new but simple idea are various. Only one year after the fi rst release of See'n'Sound, the software solution has been adopted by a huge number of audio-video facilities spread all over the world, from Pixar and SkySound in the U.S. to SpiritoSound in Roma. The basic concept is to link the 3D video of any kind with 3D audio workstations using MIDI Control Change messages, in order to obtain a more impressive effect of “surround” in the audience.

See'n'Sound for X-spat boX version offers a new working mode called See'n'Sound Ghost Window®. This new window can be placed in overlay on QuickTime movies and let you extracts 3D movements from 2D images, for up to 8 subjects. The 3D coordinates are automatically sent to an X-spat boX which can output the audio source' movement effect in 5.1, 7.1 and so on...
The See'n'Sound Ghost Window® can be placed over the movie window of Pro Tools LE or HD, Nuendo, FinalCut and similar applications, and give to normal 2D DAW the possibility to create 3D audio effects in a quick and easy way.

See'n'Sound for Maya is a system composed by two applications. The client is an animation paths to MIDI messages converter plug-in for Alias Maya 6. TheServer is a stand alone applications for remote control and routing of MIDI messages to audio workstations. Translate,rotate and scale XYZ coordinates are extracted from up to eight models' animation paths of your 3D scene and real time converted into MIDI messages. Those messages,sent to software or hardware audio workstations, will permit ...

See'n'Sound LE
is a stand-alone version, still under development, based on OpenAL. The original idea here is “remixed” thinking at the way of mind of video games producer and sound designers. The approach to audio sources is not linear and a lot of interactive options are included to meet Augmented Reality application's needs


COMPANY PRESENTATION

June 2006

Content

- Organization
- History
- Business Idea
- Our customers’ requirements and how to meet them
- How we meet our customers requirements
- Our products
- Factors that give A&G products excellence within the industry
- References
- Conclusion

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